Interface Improvements and the Introduction of 2D Sprite Visitors

Hello everyone,

I’d like to share with you the latest enhancements made to Forbidden Archives.

Let’s start with the manipulation of decor elements. I’ve fixed the “snap” of objects to the ground to make it more user-friendly. This change should make decorating your environments even more intuitive and smooth.

The reticle text has also received some updates. It now adapts to the open or closed state of objects, which should help to quickly identify the state of a particular item. Additionally, it no longer displays “Destroy” instead of “Place” when you want to position an item, thus eliminating potential confusion.

From a more technical point of view, I’ve removed UnityEvent in favor of using the ScriptableEvent pattern. This might seem like a minor detail, but it greatly contributes to improving the quality of the code, making future development smoother and less prone to unexpected bugs.

And, last but not least, I’ve integrated visitors in the form of 2D sprites. This is a significant advancement for the game, bringing Forbidden Archives’ environment to life in a way we haven’t yet explored. I hope you’ll enjoy this new addition!

On another note, I’d like to discuss a bit about Forbidden Archives’ graphical style. Since the project’s inception, I’ve been torn between a stylized look and a semi-realistic one. It’s a complex decision, as each option has its merits and can greatly influence the game’s atmosphere. However, as development progresses, I find myself increasingly drawn towards a stylized approach. I feel it provides more creative freedom and can really help to give Forbidden Archives a unique identity. Of course, this is not a final decision, and I continue to explore both options.

As always, I eagerly await your feedback on these improvements. Your input guides me in development and helps make Forbidden Archives ever more enjoyable to play.

Thank you for your support.

See you soon,


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